May 12, 2015 Ahhhh, blatant money grab is blatant. Cheers for clarifying.:) Not really, considering it's the only DLC for this game, and you already get four classes. Would you have felt better if the base game was $25 and included five classes? The Witcher 3: Wild Hunt is due out on May 19th for the PS4, Xbox One and PC. It is a lengthy game that can take up to 100 hours for a full complete playthrough, and if you are a completionist, we.
- How To Unlock The Necromancer In Gauntlet Slayer Edition Guide Release
- How To Unlock The Necromancer In Gauntlet Slayer Edition Guide Build
Wizard | |
---|---|
Name | Merlin |
Availability | Starter |
Voice Actor | Tim Earl |
The Wizard is one of the Classes available in Gauntlet.
Description
Merlin is one of the most powerful magicians in the realm with a plethora of magic spells literally at his fingertips. He can blast adversaries with a fiery ball of molten lava, trap them in an arcane black hole, or electrify them with arcing bolts. And with his mastery of the inscrutable arts, the wizard can mix and match these enchantments in bewildering combinations.
Gameplay
Unlike the other heroes who have standard attacks (light, heavy, etc...), Merlin's style of combat is different. It is similar to that of the game Magicka in that he must conjure elements to ready spells that he uses to attack and defend with. Once a spell has been readied it can be cast as many times as desired or replaced with a new one. Some spells are restricted to cooldown timers, though despite being uncastable for a short time they will still remain readied. Unlocking a few spell masteries can help mitigate the cooldown period on three of those spells.
- Click here for a full list of Merlin's spells.
Weapons
Icon | Name | Cost | Description | Magic Schools |
---|---|---|---|---|
Merlin's Spellbook | NA | Merlin's more or less coherent notes on magical matters. It contains the most important of his scribblings, while the rest of them have been confiscated and archived in the vaults of the Crystal Tower. | Ice / Fire / Lightning | |
Sinister Sentience | 30,000 | Some tomes are best left unopened. This one actually bites. | Demon / Fire / Lightning | |
Endritch's Mystic Sphere | 30,000 | This strange translucent spherical object once belonged to Endritch, the channeler. In an attempt to attain immortality, Endritch trapped herself inside the sphere in near-eternal stasis, where she supposedly still remains. | Ice / Channeling / Lightning | |
The Hollow Chapters | 30,000 | It is said that each time one reads from the Hollow Chapters, a portion of one's soul is left behind, forever lost within the faded pages. | Ice / Fire / Void |
Talismans
Icon | Name | Cost | Description | Use |
---|---|---|---|---|
Merlin's Bookmark | N/A | Merlin's multi-page bookmark has become something of a lucky charm for him, and it lets him quickly find the pages for his power runes. | An instant burst of arcane energies around the Wizard | |
Active Magicite | 85,000 | This strange transmutation rock might not rightfully belong to Merlin, but none of the buffoons at the reliquary would understand its true potential anyway. | ||
Mercury Vial | 85,000 | Mercury is a substance commonly utilized by the mages of Rendar, often used as a reagent to raise powerful protective barriers during volatile experiments. | Barrier Conjures a magical shield that keeps enemies out |
Appearance: Head
Icon | Name | Cost | Description |
---|---|---|---|
Merlin's Visage | NA | Years of drinking get you a rough exterior, but worse still, it might get you kicked out of the Order of the Crystal Tower. | |
Old Hat | 50,000 | Why someone would wear an old hat like this remains a mystery. | |
Lorekeeper's Cowl | 50,000 | Some say that fancy clothing doesn't make you a better wizard, but others claim that it actually does. | |
Heckdelver Stigmata | 50,000 | When dabbling with dark powers one can expect them to eventually leave a mark on the flesh. |
Appearance: Body
Icon | Name | Cost | Description |
---|---|---|---|
Merlin's Cape | NA | Merlin's favorite cape that he wore on the day of his expulsion from the order. | |
Lorekeeper's Honors | 80,000 | A cloak of honor awarded to a Lorekeeper upon their first day of duty. | |
Heckdelver Mantle | 80,000 | The Heckdelver mantle bears the dreaded winged skull mark, a symbol heralding naught but death and destruction. | |
The Spawn of Kerthuul | NA | A mantle crafted from the slain bodies of nightmarish creatures. Historical writing suggest these creatures to be the underlings of the greater demon, Kerthuul. |
Removed Equipment
Icon | Name | Cost | Description |
---|---|---|---|
Merlin's Robe | NA | Merlin's reasonably well kept robes with lots of pockets for storing notes and trinkets. | |
Lorekeeper's Vestments | 6,000 | Rich textiles, padded for extra comfort when dealing with wooden chairs and drafty halls. | |
Heckdelver Raiment | 12,000 | The Heckdelvers are a cult that seeks to bring order to the world by imposing demonic rule, under a system they call Demonocracy. |
How To Unlock The Necromancer In Gauntlet Slayer Edition Guide Release
Gallery
All Attack Combos
Heroes |
---|
|
Wizard | |
---|---|
Name | Merlin |
Availability | Starter |
Voice Actor | Tim Earl |
The Wizard is one of the Classes available in Gauntlet.
Description
Merlin is one of the most powerful magicians in the realm with a plethora of magic spells literally at his fingertips. He can blast adversaries with a fiery ball of molten lava, trap them in an arcane black hole, or electrify them with arcing bolts. And with his mastery of the inscrutable arts, the wizard can mix and match these enchantments in bewildering combinations.
Gameplay
Unlike the other heroes who have standard attacks (light, heavy, etc...), Merlin's style of combat is different. It is similar to that of the game Magicka in that he must conjure elements to ready spells that he uses to attack and defend with. Once a spell has been readied it can be cast as many times as desired or replaced with a new one. Some spells are restricted to cooldown timers, though despite being uncastable for a short time they will still remain readied. Unlocking a few spell masteries can help mitigate the cooldown period on three of those spells.
- Click here for a full list of Merlin's spells.
Weapons
Icon | Name | Cost | Description | Magic Schools |
---|---|---|---|---|
Merlin's Spellbook | NA | Merlin's more or less coherent notes on magical matters. It contains the most important of his scribblings, while the rest of them have been confiscated and archived in the vaults of the Crystal Tower. | Ice / Fire / Lightning | |
Sinister Sentience | 30,000 | Some tomes are best left unopened. This one actually bites. | Demon / Fire / Lightning | |
Endritch's Mystic Sphere | 30,000 | This strange translucent spherical object once belonged to Endritch, the channeler. In an attempt to attain immortality, Endritch trapped herself inside the sphere in near-eternal stasis, where she supposedly still remains. | Ice / Channeling / Lightning | |
The Hollow Chapters | 30,000 | It is said that each time one reads from the Hollow Chapters, a portion of one's soul is left behind, forever lost within the faded pages. | Ice / Fire / Void |
Talismans
Icon | Name | Cost | Description | Use |
---|---|---|---|---|
Merlin's Bookmark | N/A | Merlin's multi-page bookmark has become something of a lucky charm for him, and it lets him quickly find the pages for his power runes. | An instant burst of arcane energies around the Wizard | |
Active Magicite | 85,000 | This strange transmutation rock might not rightfully belong to Merlin, but none of the buffoons at the reliquary would understand its true potential anyway. | ||
Mercury Vial | 85,000 | Mercury is a substance commonly utilized by the mages of Rendar, often used as a reagent to raise powerful protective barriers during volatile experiments. | Barrier Conjures a magical shield that keeps enemies out |
Appearance: Head
Icon | Name | Cost | Description |
---|---|---|---|
Merlin's Visage | NA | Years of drinking get you a rough exterior, but worse still, it might get you kicked out of the Order of the Crystal Tower. | |
Old Hat | 50,000 | Why someone would wear an old hat like this remains a mystery. | |
Lorekeeper's Cowl | 50,000 | Some say that fancy clothing doesn't make you a better wizard, but others claim that it actually does. | |
Heckdelver Stigmata | 50,000 | When dabbling with dark powers one can expect them to eventually leave a mark on the flesh. |
Appearance: Body
Icon | Name | Cost | Description |
---|---|---|---|
Merlin's Cape | NA | Merlin's favorite cape that he wore on the day of his expulsion from the order. | |
Lorekeeper's Honors | 80,000 | A cloak of honor awarded to a Lorekeeper upon their first day of duty. | |
Heckdelver Mantle | 80,000 | The Heckdelver mantle bears the dreaded winged skull mark, a symbol heralding naught but death and destruction. | |
The Spawn of Kerthuul | NA | A mantle crafted from the slain bodies of nightmarish creatures. Historical writing suggest these creatures to be the underlings of the greater demon, Kerthuul. |
How To Unlock The Necromancer In Gauntlet Slayer Edition Guide Build
Removed Equipment
Icon | Name | Cost | Description |
---|---|---|---|
Merlin's Robe | NA | Merlin's reasonably well kept robes with lots of pockets for storing notes and trinkets. | |
Lorekeeper's Vestments | 6,000 | Rich textiles, padded for extra comfort when dealing with wooden chairs and drafty halls. | |
Heckdelver Raiment | 12,000 | The Heckdelvers are a cult that seeks to bring order to the world by imposing demonic rule, under a system they call Demonocracy. |
Gallery
All Attack Combos
Heroes |
---|
|