Rct2 Trainer

Rct2 Trainer

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News - Friday, March 31st, 2001

Wow! It's been awhile since I updated the site. For those you you that camehere for the trainer, PLEASE read the FAQ before emailing me about it. I stillget way too many emails about things that are answered in the FAQ. If yourproblem is not in the FAQ, I will try to help you. The main update this time isthat I've added two new screenshots for Scream Machines. Ifigured the pick for the coaster in them was only appropriate considering mynickname :-) Scream Machines is progressing nicely, but I still do not have arelease date. I probably won't until right before it is released.

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  2. I am releasing a beta version of the new trainer. This version doesn't have any of the scenario tools, help files, or hotkeys. I know that can be a pain, especially the lack of hotkeys. But it does have in-game menus so that should help some. Just hit F12 while RCT is active, and the menu will pop up. They all will be in.
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News - Sunday, January 28th, 2001

I have been receiving a ton of email asking when the final version of thetrainer will be released. Well, I don't know when really. I am a little burntout on it so I decided to work on other projects for alittle while. I do plan on working on it again eventually though. To those whohave emailed me: I have read all of my email, and taken note of bugs and so on.I just don't have the time to answer every email I get anymore. See the FAQ foranswers to some of the most common questions. If your question is not answeredthere, try posting it on my forum.

News - Monday, January 8th, 2001

Beta 2 of version 6.0 has been released. This one has the scenario tools,hotkeys, and help menus added. There are still a couple of features that aren'tthere yet, but they will be there in the final release, whenever that is. Ifixed a couple of bugs that people have reported. This version should work withthe original and CF/AA. It should also work with Win2000, but I don't have it,so I couldn't test it. Let me know how this version works out.

News - Wednesday, January 3rd, 2001

Rct2

I am releasing a beta version of the new trainer. This version doesn't haveany of the scenario tools, help files, or hotkeys. I know that can be a pain,especially the lack of hotkeys. But it does have in-game menus so that shouldhelp some. Just hit F12 while RCT is active, and the menu will pop up. They allwill be in the final version. I am basically releasing this version so I can getsome feedback on the stability. I haven't been able to make the features in thebeta crash, so hopefully it's more stable than before :-) So if you see somebuttons that are disabled, it's supposed to be that way. Either they aren'timplemented yet, or they don't work as good as I want them to. Please let meknow how this version works for you, good or bad. Just let me know what versionof RCT you have so I can make sure it works on as many different versions aspossible.

News - Thursday, December 21st, 2000

Trainer

Rct2 Custom Ride Downloads

The website has had a major facelift. I am planning on adding more content aswell. If there is a specific feature you'd like to see on this site, please emailme. Also, I added a mailing list so I can keep people up to date on newreleases. No new trainer releases yet, but I am hard at work on RCT version6.0.

News - Tuesday, October 24th, 2000

Rct2 Trainer All Rides

New version 5.0 released. Many new features! Please check out the readme.txtfor a list of the new features.

News - Monday, October 16th, 2000

New version 4.2 released. No new features this time. Sorry! But I did make itso you don't have to save the game before using any of the options. Andit should be a little more stable now. On the down side, the land features runmuch slower because of the new technique I'm using. If it solves the problemspeople have been having, I'll work on making it faster. And now what everyone(overseas) has been hoping for. This version *should* work with pretty much allRCT versions. I don't have anything but the US version to test it with, but itdoes now work on the original RCT and CF/AA. So I figure if it works with them,it should work with other versions of LL. One last thing... If you email me witha problem with the trainer, please give me more information other than itcrashes. I need to know what version of the trainer, what version of RCT, whatversion of the Drexler Patch, and what exactly you were doing when it crashed.I've been trying to write people back asking for information about what exactlyhappened, but I don't have time for it anymore. So be warned now that if youemail me and just say it doesn't work without any other information, it's justgoing to be deleted.

News - Friday, October 13th, 2000

New version 4.0 is now out! Many new features this time around so check itout. Go to the downloads section to get it. Version 2.7and 3.0 are there as well.

News - Sunday, October 8th, 2000

I finally have decided to work on the website a little. It still won't beanything great because I'd rather spend the time writing code :-) I have familyin town for the next few days so I won't have time to work on the trainer. ButI'll be putting out a new version soon. Many thanks to the people who haveemailed me ideas. Although some just weren't possible, the ones that are willhopefully be included soon.

Rct2 Trainer

News - Sunday, October 7th, 2000

Rollercoaster Tycoon Trainer

Version 3.0 of the trainer was released today. Although I did add a couple offeatures, it was mainly put out to fix some problems. Many people have hadproblems keeping the offsets correct. So I have taken them out in this version.So, yes, that means only US support this time around. I plan on looking at otherways to find what the trainer needs so this will only be temporary.

Rct2 No Cd Crack

  • Posts

    • By ellellell1 · Posted

      Any news on this? It still seems to be an issue
    • By Freshpopcorn · Posted

      Alright, up next is Diamond Heights: https://www.youtube.com/watch?v=Q02Nn_Jp05M&lc=Ugz552ODEpLE1ybaERx4AaABAg I love this park. There isn't much I changed when beginning the scenario besides updating the two racing coasters, Agoraphobia and Claustrophobia. Essentially, I just make some downward turns banked instead of flat, and add some helix's near the end of each track. This really helps the excitement rating of each coaster, bringing Agoraphobia up to 7.90 and Claustrophobia up to 8.08. Also, I added a Go Kart track, Tachophobia Circuit (excitement rating 7.48) that fills out the far back area of the park. One addition I added to the park is Xylophobia, a wooden coaster that I tried to incorporate some terrain conforming elements into. Overall, I'm very pleased with how the final design turned out, with a peak excitement of 8.46! The park generally has hilly terrain with very few flat areas to build, forcing me to get creative with my food court areas. I think digging them into the slope looks pretty natural and makes efficient use of the space. Back behind Xylophobia, I built a Spinning Wild Mouse Coaster named Illyngophobia. I think it fit the area well and served as a nice counterpart to the wooden coaster. The final result is pretty aesthetically pleasing, with an excitement rating of 7.41. This is just a closer shot of the heart of the park. All in all, I tried to keep the integrity of the original park while adding my own touches. Some notable upticks in excitement upon completing the park were Doppelganger (rising to 7.77), Arachnophobia (rising to 5.83), and Snake River Falls (rising to 6.06). This was my favorite scenario to date. An now, I'm dreading moving on to Evergreen Gardens, which is one of if not my least favorite park in the original scenario list. Time for me to drudge through it, so I'll check in with that park soon enough on this blog. Thanks!
    • By Freshpopcorn · Posted

      Hey guys! I've been playing RCT since was a child - probably since age 6 or so. Needless to say, the game holds a special place in my heart. However, one thing that's always bugged me is that I've never truly finished the game. I've always just meddled around in the early scenarios and in the sandbox mode of RCT2. Well, its time for me to finally finish this game (at least the OG scenarios) and video log it in the process! I have a small YouTube channel that I usually stick to City Builders with (Cities Skylines) but I've decided to branch out and get into the tycoon genre as well! Here's the channel link: https://www.youtube.com/channel/UCYWSuc0B481eBAOOB4pPD7g Also, here's the specific RCT playlist link: https://www.youtube.com/playlist?list=PL8x2eFr4XGBO_56mSzWoq26_fOj6QRttT I'd like to go over key points of the parks here on this build log, and save the more intricate details for the videos! So here we go. First order of business, Forest Frontiers: https://www.youtube.com/watch?v=Q4vBsnJusNw&list=PL8x2eFr4XGBO_56mSzWoq26_fOj6QRttT&index=1 I mean, what is there to say about Forest Frontiers? Everyone's played it. Everyone's beaten it. I just kept things small and simple to get my wits about me since it had been a while since I last played lol! The main attraction is 'Crazy Caterpillar' as an homage to RCT1, with an excitement value of 6.03. I followed the lead of the name of the park and stuck with a forest theme throughout - and tried to make a small loop before the backside of the park opened up into a wooded lake area. Next up, Dynamite Dunes:https://www.youtube.com/watch?v=cpzMsZYbi74 Here's an overview screenshot of the park. I tried to essentially make a loop around the dune to the right of the entrance and utilize it with a log flume named 'Dynamite Falls' (excitement rating 7.37). The large hanging coaster in the back is named Desert Eagle which has an excitement rating of 7.48. This corkscrew coaster is named 'Cobra' which features a reverse chainhill style shuttle loop. It's at the back end of the park near Dynamite Blaster to add some more life back there. It has an excitement of 6.13. Another angle of Cobra, Dynamite Falls, and The pass through to get to the back of the park. Another ride of note is the Go Karts named 'Dynamite Drag'. The track is just to the left after entering the park through the 'entrance oasis' area. the ride has an excitement rating of 6.45. Overall, I tried to make the Log Flume the star attraction here. Although Desert Eagle and The Go Karts were also super popular throughout the playthrough. Usually desert/barren themed parks are challenge for me looks wise, but I'm pretty satisfied with how this one turned out! Moving on to Leafy Lake: https://www.youtube.com/watch?v=JNmd8lJ9NWM&t=51s Here's an overview photo of the park. I challenge myself not to build on the water in a barbaric fashion. I think things look much more realistic when the lake becomes a scenic centerpiece of the park, rather than a blank canvas for roller coasters. This is the far back corner of the lake. The Steel Mini Coaster is called Gillyweed (excitement 6.05). I tried pretty hard to keep the coaster along the shore with the exception of the helix features which extend out into the open water. The backside of the park features a Go Kart track and two coasters which are up the hill and back farther. The Go Kart track, Shores Speedway (excitement 6.29), goes underground and comes out over paths and around a small plaza/info kiosk area. In the far reaches of the park there's two coasters. A large wooden coaster named Roaring Revenge (excitement 8.17) and a single rail suspended coaster named Tree Topper (3.36) All in all, I love how this park turned out. The huge wooden coaster in the back draws guests to it and they spend money along the way as they walk toward it. I'm super pleased about the open lake area with the occasional gentle or thrill ride jetting out into it, marking the water a scenic companion (think of riding a top spin or ferris wheel facing out into a large lake with a view of the rest of the park!) I'm uploading Diamond Heights now, so I'll follow up on this build log tomorrow. I'd love to hear your feedback and input on what I've got done so far. Thanks!
    • By Pgabriel1116 · Posted

      I just downloaded a huge track collection pack and want to know if there is a way to upload them more than just one at a time through the designs manager.
    • By Pgabriel1116 · Posted

      I just downloaded a huge track collection pack and want to know if there is a way to upload them more than just one at a time through the designs manager.
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